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But MC started up "the game" knowing it's VR. "Enemy in the plains!" "general give an order!" *Says the guy looking and running at me.
Any person with half a clue would understand "oh shit this is a BATTLE and I'm the general". Clearly anyone not mocking MC has never played action games. They often drop you into battle at start. Some may stall for a moment but it comes down to just TRYING to give an order. The point of VR is to immerse yourself in whatever role is given. Testers who COMPETED for this position should be top of the line. Not some scrub who's just played a game for the first time in his life
• just nuke the city
- for people who run the country it's understandable. only so many people are geniuses. losing 1 is like losing 1 in a million and assassins target such people
• "fortunately there're no casualties for the residents have already moved out"
- how the fuck does an assassin miss the fact that a city is EMPTY. even if it wasn't empty when she went there how do they miss an evacuation order
discovered coldwood spies
stood against the ivory tower
who could be the culprit?
I'd say it's pretty close. the only difference is in RE:ZERO, he doesn't start training himself until just before the apostle of greed, whereas this is from start.
It can be said that he only trained for greed because of the same situation with this novel IE death is unavoidable and the confrontation is unavoidable for the goal they have
RE:ZERO avoids fight dies to frozen world (inaction) / dies trying to save his crush (goal) due to greed (dies to action)
MC dies to thrust guy (action) / fails to become a knight (goal) for running away (inaction)
the point where they actively participate is different, but it's still basically the same plot.
• MC dies and the world is reset.
• MC abuses this mechanic to be closer to his goal
"I just want to run a shop"
~ ch 36
Idk the chpt though... Its definitely not ch to ch
• outside: The area where the dominant hand is. Also the area where it's easiest to manipulate a swords position which results in easer defense
• inside: The non-dominant side. Sometimes has less armor, if sword is swung into this area must be blocked with speed, stance transition, or arm.
• thrust: A hard to counter technique which pierces the enemy. Has a severe consequence of having lost momentum which stops the quick reposition of the sword for a counter if dodged.