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So if you defeat other level 100 while using class skills of the class in question you want to level, something especially easy for a demon to do, especially one as talented as Salvos, the first class levels will be a breeze to get through. Of course getting to species level 100 in the first place won't be so easy, but this is Salvos.
So how I recall it to work (might be slightly off, but pretty close anyway and it might not be fully explained) If you defeat a foe half using class skill you want to level and half using species skill half the experience will go to your species and half will go to your class. or something like that. But you still have the stats of a level 100 and thus can defeat similarly high level foes, a level 1 defeating a high level foe, even if some exp is divided, that means alot of class level gain.
BTW secondary class levels (secondary even if your primary is species) also give stats per level, just not as much as primary does. Which makes level 100 a huge power boost eventually.
LOL when you suck at rock paper scissors because of your body shape.
Was that one of the people MC wanted as a leader? If so that game rigging is going to be a bit trickier. I suppose just saying whatever is what's being shown, even when it looks all the same.
If people give up their weapon then they either first make a pointless and rude fuss about the rules of the place they are visiting, or they don't waste everyone time and energy doing such a pointless rude thing and give up their weapon right away.
If you don't give up your weapon, you either turn around and leave the out of the way place you specifically went to for reasons. Or barge in aggressively past the guard like a invader, into a martial art sect.
Which of these 4 are you expecting typical people to do and why? The only sensible option is to immediately give up your weapon without a fuss unless your goal is to conquer this sect and you are strong enough to do it by yourself head on.
Also I see rules about giving up weapons to enter a place in many different stories, this is not a unknown concept, presumably in this world as well it is not that uncommon for people to be required to give up their weapon to enter a place. If so, people in this world should be use to it by now. Also odds are you would know this was required of you before even coming here. It seems like it's a famous clan that receives lots of visitors.
Another variant is the guard relents on the sects own rules and lets in people armed. Which makes insisting on people leaving their weapons fully expecting them to refuse and you then relenting on the rule, a waste of everyone's time.
I wonder how long ones suppose to object before giving in in order to meet the guards expectations. Or did the guard expect to eventually relent on their own rule and everyone comes in with a weapon. If it's just a matter of time before someone hands over their weapon but they make a big show of not wanting to hand it over, what a waste of time and energy for this weird "normal"